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Games by Theta Games

To download/play a game, simply click on the link below each description. Enjoy!



TrafficWorlds

TrafficWorlds is a traffic management game, playable in browser. Place roads and set stoplights (and other mechanisms) at intersections in order to maintain and expand an efficient traffic grid (and make money). More detailed documentation and instructions can be found at the main link for the game below.

Like ĐiệnWorlds, this game has no definite end. See how many weeks you can maintain an efficient grid and make money; the game is meant for players to explore and experiment with strategies to see what works best. If you get stuck, just start over ("Regenerate" at the main menu) - the game doesn't take particularly long to "mature."

TrafficWorlds Screenshot

Play TrafficWorlds online at itch.io (HTML5)

[SoundCloud] Soundtrack piece Traffic Melody and Variations (by myself)

[YouTube] Soundtrack piece Traffic Melody and Variations (by myself)

ĐiệnWorlds

ĐiệnWorlds is a management/sim/strategy game in which you place wires and other components to power houses and businesses, to (in turn) make money from them and (hopefully) make a profit. At its core, ĐiệnWorlds follows the rules of the cellular automaton Wireworld (created by Brian Silverman in 1987). For flavor and for gameplay purposes, other rules and overarching mechanics have been added.

The game has a general "goal" of making money and avoiding high debt, but other than this, it invites the player to discover strategies, arrangements, and setups that work best in their situation. As the developer, I don't even know what kinds of strategies (if any) are "optimal" - but I think that an important element of what makes these types of games fun is this kind of exploration. The underlying Wireworld-like simulation is fun to interact with as well - I'd like to think the game has a certain mathematical "depth" to it. In general, testers have found both the game's micro- and macro- mechanics to be addicting and engaging.

ĐiệnWorlds is mostly finished. Of course, bugfixes will warrant additional patches, and there may be future versions of the game if I think of additional features to add.

IMPORTANT: This game has no tutorial. I would highly recommend reading the ĐiệnWorldsInstructions PDF, found in the main download .zip (or viewable at the link below) to learn how to play (at the very least, consult the "In-Game Controls" and "Starting your first game" sections).

For those with slower connections (or who might want a more lightweight download), I've uploaded a version without any music (which cuts the filesize from 96 MB to about 1.5 MB). For this version, click the second download link (with "_nomusic" in the .zip filename).

DienWorlds Screenshot

Download dienworlds v1_0_4a.zip

Download dienworlds v1_0_4a_nomusic.zip

Instructions Manual PDF

[SoundCloud] Soundtrack album Electric Flora (by myself and F.T. Wyn)

[YouTube] Soundtrack album Electric Flora (by myself and F.T. Wyn)

Other links: itch.io | Gamejolt

Towers of Saigon

In 2D! Made with PuzzleScript.

ToS Screenshot

Play Towers of Saigon online (HTML5)

Play online at itch.io

Play online at Newgrounds (note: saving might not work when playing here)

A Colored Topology

You are a cloud. Move with the arrow keys, and use [X] to protect your friends. Wait at the title screen to cycle through color scheme options.

This game is part of the SHARECART1000 project. For maximum effects, make sure you put the folder 'a_colored_topology' in the SHARECART1000 directory with other SHARECART1000 games. Please visit http://www.sharecart1000.com/ for other SHARECART1000 games.

CTBV Screenshot

Download A Colored Topology.zip

itch.io page

Gamejolt page

Mirror


Ceramic Painter

Following the events of Ceramic Shooter: Electronic Poem, the main character finds himself in an 8-dimensional normed vector-space. It's rather grey - so he decides to fill it with color. Ceramic Painter is an endless, procedurally-generated SHMUP which "evolves" as you play. Each enemy possesses six continuously-varying parameters (e.g. fire-rate, bullet speed), which are passed on to future generations if the enemy survives or hits you. Destroying an enemy yields a powerup, which you can collect to increase your ship's own abilities.

CTBV Screenshot

Download Ceramic Painter.zip

itch.io page

Gamejolt page

Mirror

Concrete Trees Burn Violet

Our main character receives a message from the girl he loves, telling him to look at the sky. Unfortunately, a thick concrete jungle blocks his view of the sky. However, he has the power to conjure violet flames, which are capable of setting the concrete trees on fire. Somehow, he must use this power to climb to the top of the structure, and gaze upon the sky - all without creating a dangerous wildfire.

CTBV Screenshot

Download Concrete Trees Burn Violet.zip

itch.io page

Gamejolt page

Mirror

TOTTENHAM

TOTTENHAM was inspired by the mosaics of Sir Eduardo Paolozzi, at the Tottenham Court Road London Underground station. Your goal is to upgrade subway lines. Using explosive charges, you must clear a path from the start to the end, in order to lay the line. Pests in the area must also be eliminated.

TOTTENHAM Screenshot

Download Tottenham.zip

itch.io page

Mirror I

Mirror II

ORANGE

In ORANGE, you spray herbicides on giant invasive plants in order to halt their growth, and ultimately eradicate them. The game is supposed to have a message.

ORANGE Screenshot

Download Orange.zip

itch.io page

Mirror I

Mirror II

Composition Piece

This is another game I built around a piano piece. In this game, you play as a young composer, and the scrolling-platforming gameplay serves as a metaphor for his creative process (among other things).

Composition Piece Screenshot

Download Composition Piece.zip

itch.io page

Mirror I

Mirror II

Ceramic Shooter: Electronic Poem

The sequel to Ceramic Shooter; this game is composed of one continuous level, which is synchronized to the background music. As in the original, throughout the majority of the game, the goal is to not shoot or crash into anything. However, these objectives may change as the game progresses.

Ceramic Shooter:  Electronic Poem Screenshot

Download Ceramic Shooter: Electronic Poem.zip

itch.io page

Mirror

Mr. Jones' Dream

This relatively short Platform/Adventure/Exploration game was made for the TIGSource Adult/Educational Competition (though the game does not feature any mature elements). In the game, you play as the businessman Mr. Jones, who is tired of his adult life. Following an abrupt layoff, he goes home, falls asleep, and has a vivid, surreal dream that both parallels and contrasts his waking life.

Mr. Jones' Dream Screenshot

Download Mr Jones' Dream.zip

itch.io page

Mirror

Coulomb's Law (and Biot-Savart)

An entry to the informal TIGSource Love Letter Competition, Coulomb's Law is a game about love and attraction (and electromagnetism). In order to guide the lovesick positive charge to meet with the object of his affections (a negative charge), you must place other positive charges to repel him and guide him through the level. The game placed fifth in the competition.

Coulomb's Law Screenshot

Download Coulomb's Law

itch.io page

A Sea of Soil

In A Sea of Soil, you play as a small green worm who must navigate his way through tunnels and other terrains, loaded from various image files. At its heart, it is a simple maze game, but the freeform nature of the level design (almost any image can be loaded and played) makes it something different. Essentially, it is like playing a game based on the 8x zoom function of Paint.

A Sea of Soil Screenshot

Download A Sea of Soil.zip

itch.io page

Suprematist Game #1

Suprematist Game #1 is a simple, minimalist game made in the style of early Suprematist art. Try to keep the distances between the red circle and each of the two off-white polygons equal.

Suprematist Game #1 Screenshot

Download Suprematist Game #1.zip

itch.io page

Ceramic Shooter

This game is an "Anti-SHMUP," as the goal is to avoid shooting things. You must pilot a malfunctioning ship (with a constantly shooting cannon) through a civilian sector, where you must cause as little damage as possible. With seven bizarre, timed levels, each concluding with a boss "fight," many strategies must be employed in order to accomplish this deceptively simple goal. This game will work on Vista.

Ceramic Shooter Screenshot




The Red Wedge

The Red Wedge is an experimental and abstract side-scrolling platformer SHMUP. While shooting various enemies, you must also jump on moving platforms and avoid falling off the screen. The graphics are entirely vector-based, and the audio is a mixture of MOD music, self-engineered sound effects, and PC beeping. This program should work on Windows Vista.

The Red Wedge Screenshot




R-Theta II

EXPANDED EDITION: R-Theta II is a game based entirely in polar coordinates. The Expanded Edition includes many new features and gameplay elements, including nine new enemies and improved game options, such as the ability to fully customize controls. An earlier version of this game has been featured on a cover CD of the October 22nd issue of the Czech computing magazine Svĕt-Pocitacu.

I have uploaded Version 1.4, which includes new music formats and minor game changes, as well as some bugfixes of problems that were present in Versions 1.2 and 1.3. Please make sure to extract the entire directory before playing.

R-Theta II

Screenshot




Bureaucracy

Bureaucracy is an original card game in which you must promote and demote rows of cards by playing cards above or below such rows. A full help file, including a playing guide, is included.

Bureaucracy

Screenshot




R-Theta

R-Theta is an original, abstract arcade game made in the style of the classic Atari games of the late 1970's. Your goal is to hold enemies at bay before your your radar scope line hits them. There is a major twist, though. Instead of based on a rectangular x-y plane, this game is based in polar coordinates, making for an entirely new style of gameplay. NOTE: This fairly old game was written with pre-Vista-compatible Game Maker, so it might not work on Vista or newer Window OS's.

R-Theta 

Screenshot


Flatland

Flatland combines classic arcade gameplay with an abstract twist. In this game, you must guide Mr. Square throughout the area, destroying the rampaging irregular polygons. My apologies to Edwin A. Abbot, of whose book Flatland the title of this game was borrowed from. The game bears a slight resemblence to the book. NOTE: This fairly old game was written with pre-Vista-compatible Game Maker, so it might not work on Vista or newer Window OS's.

Flatland 

Screenshot





All games created by Theta Games.

For questions or comments, feel free to contact Theta Games at moc.liamg@vedsemagateht



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